Explore the ever-expanding, fascinating field of AI and its latest technologies with this industry-leading text.
Artificial Intelligence: A Modern Approach, Global Edition, 4th Edition (AI), explores the full breadth and depth of the field, delving into the advanced methods of reasoning, deep learning, perception, and mathematics.
From robotic planetary explorers to online services with billions of users, the textbook studies a wide range of current methods and technologies, further considering the ethical values of practicing the discipline.
With a new site containing all the exercises, this leading text is a must-read edition, offering a multi-faceted approach to this expanding subject.
Chapter I Artificial Intelligence
Introduction
What Is AI?
The Foundations of Artificial Intelligence
The History of Artificial Intelligence
The State of the Art
Risks and Benefits of AI
Summary
Bibliographical and Historical Notes
Intelligent Agents
Agents and Environments
Good Behavior: The Concept of Rationality
The Nature of Environments
The Structure of Agents
Summary
Bibliographical and Historical Notes
Chapter II Problem Solving
Solving Problems by Searching
Problem-Solving Agents
Example Problems
Search Algorithms
Uninformed Search Strategies
Informed (Heuristic) Search Strategies
Heuristic Functions
Summary
Bibliographical and Historical Notes
Search in Complex Environments
Local Search and Optimization Problems
Local Search in Continuous Spaces
Search with Nondeterministic Actions
Search in Partially Observable Environments
Online Search Agents and Unknown Environments
Summary
Bibliographical and Historical Notes
Constraint Satisfaction Problems
Defining Constraint Satisfaction Problems
Constraint Propagation: Inference in CSPs
Backtracking Search for CSPs
Local Search for CSPs
The Structure of Problems
Summary
Bibliographical and Historical Notes
Adversarial Search and Games
Game Theory
Optimal Decisions in Games
Heuristic Alpha--Beta Tree Search
Monte Carlo Tree Search
Stochastic Games
Partially Observable Games
Limitations of Game Search Algorithms
Summary
Bibliographical and Historical Notes
Chapter III Knowledge, Reasoning and Planning
Logical Agents
Knowledge-Based Agents
The Wumpus World
Logic
Propositional Logic: A Very Simple Logic
Propositional Theorem Proving
Effective Propositional Model Checking
Agents Based on Propositional Logic
Summary
Bibliographical and Historical Notes
First-Order Logic
Representation Revisited
Syntax and Semantics of First-Order Logic
Using First-Order Logic
Knowledge Engineering in First-Order Logic
Summary
Bibliographical and Historical Notes
Inference in First-Order Logic
Propositional vs. First-Order Inference
Unification and First-Order Inference
Forward Chaining
Backward Chaining
Resolution
Summary
Bibliographical and Historical Notes
Knowledge Representation
Ontological Engineering
Categories and Objects
Events
Mental Objects and Modal Logic
for Categories
Reasoning with Default Information
Summary
Bibliographical and Historical Notes
Automated Planning
Definition of Classical Planning
Algorithms for Classical Planning
Heuristics for Planning
Hierarchical Planning
Planning and Acting in Nondeterministic Domains
Time, Schedules, and Resources
Analysis of Planning Approaches
Summary
Bibliographical and Historical Notes
Chapter IV Uncertain Knowledge and Reasoning
Quantifying Uncertainty
Acting under Uncertainty
Basic Probability Notation
Inference Using Full Joint Distributions
Independence 12.5 Bayes' Rule and Its Use
Naive Bayes Models
The Wumpus World Revisited
Summary
Bibliographical and Historical Notes
Probabilistic Reasoning
Representing Knowledge in an Uncertain Domain
The Semantics of Bayesian Networks
Exact Inference in Bayesian Networks
Approximate Inference for Bayesian Networks
Causal Networks
Summary
Bibliographical and Historical Notes
Probabilistic Reasoning over Time
Time and Uncertainty
Inference in Temporal Models
Hidden Markov Models
Kalman Filters
Dynamic Bayesian Networks
Summary
Bibliographical and Historical Notes
Making Simple Decisions
Combining Beliefs and Desires under Uncertainty
The Basis of Utility Theory
Utility Functions
Multiattribute Utility Functions
Decision Networks
The Value of Information
Unknown Preferences
Summary
Bibliographical and Historical Notes
Making Complex Decisions
Sequential Decision Problems
Algorithms for MDPs
Bandit Problems
Partially Observable MDPs
Algorithms for Solving POMDPs
Summary
Bibliographical and Historical Notes
Multiagent Decision Making
Properties of Multiagent Environments
Non-Cooperative Game Theory
Cooperative Game Theory
Making Collective Decisions
Summary
Bibliographical and Historical Notes
Probabilistic Programming
Relational Probability Models
Open-Universe Probability Models
Keeping Track of a Complex World
Programs as Probability Models
Summary
Bibliographical and Historical Notes
Chapter V Machine Learning
Learning from Examples
Forms of Leaming
Supervised Learning .
Learning Decision Trees .
Model Selection and Optimization
The Theory of Learning
Linear Regression and Classification
Nonparametric Models
Ensemble Learning
Developing Machine Learning Systen
Summary
Bibliographical and Historical Notes
Knowledge in Learning
A Logical Formulation of Learning
Knowledge in Learning
Exmplanation-Based Leaening
Learning Using Relevance Information
Inductive Logic Programming
Summary
Bibliographical and Historical Notes
Learning Probabilistic Models
Statistical Learning
Learning with Complete Data
Learning with Hidden Variables: The EM Algorithm
Summary
Bibliographical and Historical Notes
Deep Learning
Simple Feedforward Networks
Computation Graphs for Deep Learning
Convolutional Networks
Learning Algorithms
Generalization
Recurrent Neural Networks
Unsupervised Learning and Transfer Learning
Applications
Summary
Bibliographical and Historical Notes
Reinforcement Learning
Learning from Rewards
Passive Reinforcement Learning
Active Reinforcement Learning
Generalization in Reinforcement Learning
Policy Search
Apprenticeship and Inverse Reinforcement Leaming
Applications of Reinforcement Learning
Summary
Bibliographical and Historical Notes
Chapter VI Communicating, perceiving, and acting
Natural Language Processing
Language Models
Grammar
Parsing
Augmented Grammars
Complications of Real Natural Languagr
Natural Language Tasks
Summary
Bibliographical and Historical Notes
Deep Learning for Natural Language ProcessingWord Embeddings
Recurrent Neural Networks for NLP
Sequence-to-Sequence Models
The Transformer Architecture
Pretraining and Transfer Learning
State of the art
Summary
Bibliographical and Historical Notes
Robotics
Robots
Robot Hardware
What kind of problem is robotics solving?
Robotic Perception
Planning and Control
Planning Uncertain Movements
Reinforcement Laming in Robotics
Humans and Robots
Alternative Robotic Frameworks
Application Domains
Summary
Bibliographical and Historical Notes
Computer Vision
Introduction
Image Formation
Simple Image Features
Classifying Images
Detecting Objects
The 3D World
Using Computer Vision
Summary
Bibliographical and Historical Notes
Chapter VII Conclusions
Philosophy, Ethics, and Safety of Al
The Limits of Al
Can Machines Really Think?
The Ethics of Al
Summary
Bibliographical and Historical Notes
The Future of AI
Al Components
Al Architectures
A Mathematical Background
A.1 Complexity Analysis and O0 Notation
A.2 Vectors, Matrices, and Linear Algebra
A.3 Probability Distributions
Bibliographical and Historical Notes
B Notes on Languages and Algorithms
B.1 Defining Languages with Backus-Naur Form (BNF)
B.2 Describing Algorithms with Pseudocode
B.3 Online Supplemental Material